using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;


namespace YouYou
{
    /// <summary>
    /// 可寻址资源管理器
    /// </summary>
    public class AddressableManager
    {
        /// <summary>
        /// 资源加载管理器
        /// </summary>
        public ResourceLoaderManager ResourceLoaderManager { get; private set; }

        public AddressableManager()
        {
            ResourceLoaderManager = new ResourceLoaderManager();
        }
    }
}